GLWPlanView.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWPlanViewh_INCLUDE__)
00022 #define __INCLUDE_GLWPlanViewh_INCLUDE__
00023 
00024 #include <GLW/GLWidget.h>
00025 #include <GLEXT/GLTexture.h>
00026 #include <common/Vector.h>
00027 #include <list>
00028 #include <map>
00029 
00030 class GLWPlanView : public GLWidget
00031 {
00032 public:
00033         GLWPlanView(float x = 0.0f, float y = 0.0f,
00034                 float w = 0.0f, float h = 0.0f);
00035         virtual ~GLWPlanView();
00036 
00037         virtual void simulate(float frameTime);
00038         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00039         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00040         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00041         virtual void draw();
00042 
00043         void addRecievePoints(unsigned int playerId, std::list<Vector> &recievepoints);
00044 
00045         REGISTER_CLASS_HEADER(GLWPlanView);
00046 
00047 protected:
00048         struct PlayerDrawnInfo
00049         {
00050                 unsigned int playerId;
00051                 std::list<Vector> points;
00052                 std::list<Vector> recievepoints;
00053         };
00054 
00055         GLTexture arrowTex_, tankTex_, circleTex_;
00056         float arenaX_, arenaY_, arenaWidth_, arenaHeight_;
00057         float landscapeWidth_, landscapeHeight_;
00058         float animationTime_;
00059         float flashTime_;
00060         float totalTime_;
00061         float pointTime_;
00062         float planColor_;
00063         bool flash_, firstTime_;
00064         bool dragging_;
00065         float dragLastX_, dragLastY_;
00066         PlayerDrawnInfo localPoints_;
00067         std::list<PlayerDrawnInfo> dragPoints_;
00068         std::list<Vector> sendPoints;
00069 
00070         void drawMap();
00071         void drawTexture();
00072         void drawWall();
00073         void drawCameraPointer();
00074         void drawTanks();
00075         void drawLines();
00076         void drawLine(PlayerDrawnInfo &info);
00077         void drawBuoys();
00078         bool simulateLine(PlayerDrawnInfo &info);
00079 
00080 };
00081 
00082 #endif

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