GLWImageList.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWImageListh_INCLUDE__)
00022 #define __INCLUDE_GLWImageListh_INCLUDE__
00023 
00024 #include <GLW/GLWButton.h>
00025 #include <GLW/GLWSelector.h>
00026 #include <GLEXT/GLTexture.h>
00027 #include <list>
00028 
00029 class GLWImageList : 
00030         public GLWidget,
00031         public GLWSelectorI
00032 {
00033 public:
00034         GLWImageList(float x = 0.0f, float y = 0.0f);
00035         virtual ~GLWImageList();
00036 
00037         void addDirectory(const std::string &directory);
00038 
00039         const char *getCurrentShortPath();
00040         const char *getCurrentLongPath();
00041         bool setCurrentShortPath(const char *current);
00042 
00043         // GLWidget
00044         virtual void draw();
00045         virtual void simulate(float frameTime);
00046         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00047         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00048         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00049 
00050         // GLWSelectorI
00051         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00052 
00053         void setEnabled(bool enabled) { enabled_ = enabled; }
00054 
00055         REGISTER_CLASS_HEADER(GLWImageList);
00056 
00057 protected:
00058         class GLWImageListEntry 
00059         {
00060         public:
00061                 std::string shortFileName;
00062                 std::string longFileName;
00063                 GLTexture texture;
00064         };
00065         std::list<GLWImageListEntry*> entries_;
00066         GLWImageListEntry *current_;
00067         bool enabled_;
00068                 
00069 };
00070 
00071 #endif // __INCLUDE_GLWImageListh_INCLUDE__

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