GLWIconButton.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWIconButton.h>
00022 
00023 REGISTER_CLASS_SOURCE(GLWIconButton);
00024 
00025 GLWIconButton::GLWIconButton(
00026         float x , float y, 
00027         float w, float h, 
00028         GLWButtonI *handler,
00029         unsigned flags) :
00030         GLWButton(x, y, w, h, handler, flags),
00031         icon_(x, y, w, h)
00032 {
00033 }
00034 
00035 GLWIconButton::~GLWIconButton()
00036 {
00037 }
00038 
00039 void GLWIconButton::setX(float x)
00040 {
00041         GLWButton::setX(x);
00042         icon_.setX(x);
00043 }
00044 
00045 void GLWIconButton::setY(float y)
00046 {
00047         GLWButton::setY(y);
00048         icon_.setY(y);
00049 }
00050 
00051 void GLWIconButton::setW(float w)
00052 {
00053         GLWButton::setW(w);
00054         icon_.setW(w);
00055 }
00056 
00057 void GLWIconButton::setH(float h)
00058 {
00059         GLWButton::setH(h);
00060         icon_.setH(h);
00061 }
00062 
00063 void GLWIconButton::draw()
00064 {
00065         GLWidget::draw();
00066 
00067         if (pressed_)
00068         {
00069                 icon_.setX(x_ + 2.0f);
00070                 icon_.setY(y_ - 2.0f);
00071         }
00072         else
00073         {
00074                 icon_.setX(x_);
00075                 icon_.setY(y_);
00076         }
00077 
00078         icon_.draw();
00079 }

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