GLWFont.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLWFONT_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_)
00022 #define AFX_GLWFONT_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_
00023 
00024 #include <GLEXT/GLFont2d.h>
00025 
00026 class GLWFont
00027 {
00028 public:
00029         static GLWFont *instance();
00030 
00031         static Vector widgetFontColor;
00032         static Vector disabledWidgetFontColor;
00033 
00034         GLFont2d *getGameFont() { return gameFont_; }
00035         GLFont2d *getGameShadowFont() { return gameShadowFont_; }
00036         GLFont2d *getCourierFont() { return courierFont_; }
00037         GLFont2d *getNormalFont() { return normalFont_; }
00038         GLFont2d *getNormalShadowFont() { return normalShadowFont_; }
00039 
00040         void displayCharacterInfo();
00041 
00042 protected:
00043         static  GLWFont *instance_;
00044         GLFont2d *gameFont_;
00045         GLFont2d *gameShadowFont_;
00046         GLFont2d *courierFont_;
00047         GLFont2d *normalFont_;
00048         GLFont2d *normalShadowFont_;
00049 
00050 private:
00051         GLWFont();
00052         virtual ~GLWFont();
00053 
00054 };
00055 
00056 #endif // !defined(AFX_GLWFONT_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_)

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