GLWFont.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWFont.h>
00022 #include <common/Defines.h>
00023 #include <console/ConsoleRuleMethodIAdapter.h>
00024 #include <common/Logger.h>
00025 
00026 Vector GLWFont::widgetFontColor = Vector(0.2f, 0.2f, 0.2f);
00027 Vector GLWFont::disabledWidgetFontColor = Vector(0.4f, 0.4f, 0.4f);
00028 
00029 GLWFont *GLWFont::instance_ = 0;
00030 
00031 GLWFont *GLWFont::instance()
00032 {
00033         if (!instance_)
00034         {
00035                 instance_ = new GLWFont;
00036         }
00037 
00038         return instance_;
00039 }
00040 
00041 GLWFont::GLWFont()
00042 {
00043         gameFont_ = new GLFont2d;
00044         gameFont_->createFont(
00045                 S3D::getDataFile("data/fonts/dejavusconbd.ttf"),
00046                 16);
00047         gameShadowFont_ = new GLFont2d;
00048         gameShadowFont_->createFont(
00049                 S3D::getDataFile("data/fonts/dejavusconbd.ttf"),
00050                 16,
00051                 true);
00052         courierFont_ = new GLFont2d;
00053         courierFont_->createFont(
00054                 S3D::getDataFile("data/fonts/dejavusmobd.ttf"),
00055                 16);
00056         normalFont_ = new GLFont2d;
00057         normalFont_->createFont(
00058                 S3D::getDataFile("data/fonts/dejavusans.ttf"),
00059                 16);
00060         normalShadowFont_ = new GLFont2d;
00061         normalShadowFont_->createFont(
00062                 S3D::getDataFile("data/fonts/dejavusans.ttf"),
00063                 16,
00064                 true);
00065 
00066         new ConsoleRuleMethodIAdapter<GLWFont>(
00067                 this, &GLWFont::displayCharacterInfo, "CharacterInfo");
00068 }
00069 
00070 GLWFont::~GLWFont()
00071 {
00072 
00073 }
00074 
00075 void GLWFont::displayCharacterInfo()
00076 {
00077         Logger::log(S3D::formatStringBuffer("Characters : %u\nCharacter Blocks : %u\n",
00078                 GLFont2d::getTotalCharacters(),
00079                 GLFont2dStorage::getTotalCharacterBlocks()));
00080 }

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