GLWFlag.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)
00022 #define AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_
00023 
00024 #include <GLW/GLWFont.h>
00025 #include <GLW/GLWidget.h>
00026 #include <common/Vector.h>
00027 
00028 class GLWFlag : public GLWidget
00029 {
00030 public:
00031         GLWFlag(Vector &color = GLWFont::widgetFontColor, 
00032                 float x = 0.0f, float y = 0.0f, float w = 0.0f);
00033         virtual ~GLWFlag();
00034 
00035         virtual void simulate(float frameTime);
00036         virtual void draw();
00037 
00038         float getOffset() { return offset_; }
00039         void setOffset(float offset) { offset_ = offset; }
00040         void setColor(Vector &color) { color_ = color; }
00041         Vector &getColor() { return color_; }
00042 
00043         REGISTER_CLASS_HEADER(GLWFlag);
00044 protected:
00045         Vector color_;
00046         float offset_;
00047 
00048 };
00049 
00050 #endif // !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)

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