00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_) 00022 #define AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_ 00023 00024 #include <GLW/GLWFont.h> 00025 #include <GLW/GLWidget.h> 00026 #include <common/Vector.h> 00027 00028 class GLWFlag : public GLWidget 00029 { 00030 public: 00031 GLWFlag(Vector &color = GLWFont::widgetFontColor, 00032 float x = 0.0f, float y = 0.0f, float w = 0.0f); 00033 virtual ~GLWFlag(); 00034 00035 virtual void simulate(float frameTime); 00036 virtual void draw(); 00037 00038 float getOffset() { return offset_; } 00039 void setOffset(float offset) { offset_ = offset; } 00040 void setColor(Vector &color) { color_ = color; } 00041 Vector &getColor() { return color_; } 00042 00043 REGISTER_CLASS_HEADER(GLWFlag); 00044 protected: 00045 Vector color_; 00046 float offset_; 00047 00048 }; 00049 00050 #endif // !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)
1.5.3