GLWDropDown.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWDropDownh_INCLUDE__)
00022 #define __INCLUDE_GLWDropDownh_INCLUDE__
00023 
00024 #include <list>
00025 #include <string>
00026 #include <GLW/GLWPushButton.h>
00027 #include <GLW/GLWidget.h>
00028 #include <GLW/GLWSelector.h>
00029 
00030 class GLWDropDownI
00031 {
00032 public:
00033         virtual ~GLWDropDownI();
00034 
00035         virtual void select(unsigned int id, const int pos, GLWSelectorEntry value) = 0;
00036 };
00037 
00038 class GLWDropDown : public GLWidget, public GLWSelectorI, public GLWPushButtonI
00039 {
00040 public:
00041         GLWDropDown(float x = 0.0f, float y = 0.0f, float w = 0.0f);
00042         virtual ~GLWDropDown();
00043 
00044         void setHandler(GLWDropDownI *handler);
00045         void addEntry(GLWSelectorEntry text);
00046 
00047         void setCurrentPosition(int pos);
00048         int getCurrentPosition();
00049         GLWSelectorEntry *getCurrentEntry();
00050 
00051         // Inherited from GLWidget
00052         virtual void draw();
00053         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00054         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00055         virtual void setX(float x);
00056         virtual void setY(float y);
00057 
00058         // Inherited from GLWSelectorI
00059         virtual void itemSelected(GLWSelectorEntry *entry, int position);
00060         virtual void noItemSelected();
00061 
00062         // Inhertied from GLWButtonI
00063         virtual void buttonDown(unsigned int id);
00064         virtual void buttonUp(unsigned int id);
00065 
00066         void clear();
00067 
00068         REGISTER_CLASS_HEADER(GLWDropDown);
00069 protected:
00070         std::list<GLWSelectorEntry> texts_;
00071         GLWSelectorEntry *current_;
00072         GLWPushButton button_;
00073         GLWDropDownI *handler_;
00074 
00075 };
00076 
00077 #endif

Generated on Mon Feb 16 15:14:45 2009 for Scorched3D by  doxygen 1.5.3