GLWDropDownText.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWDropDownText.h>
00022 #include <GLW/GLWFont.h>
00023 #include <client/ScorchedClient.h>
00024 
00025 REGISTER_CLASS_SOURCE(GLWDropDownText);
00026 
00027 GLWDropDownText::GLWDropDownText(float x, float y, float w) :
00028         GLWDropDown(x, y, w)
00029 {
00030 }
00031 
00032 GLWDropDownText::~GLWDropDownText()
00033 {
00034 }
00035 
00036 void GLWDropDownText::addText(const LangString &text, const std::string &datatext)
00037 {
00038         GLWSelectorEntry entry(text, 0, false, 0, 0, datatext);
00039         addEntry(entry);
00040 }
00041 
00042 LangString &GLWDropDownText::getCurrentText()
00043 {
00044         static LangString empty;
00045         if (!getCurrentEntry()) return empty;
00046         return getCurrentEntry()->getText();
00047 }
00048 
00049 const char *GLWDropDownText::getCurrentDataText()
00050 {
00051         if (!getCurrentEntry()) return "";
00052         return getCurrentEntry()->getDataText();
00053 }
00054 
00055 bool GLWDropDownText::isSelected(const LangString &text)
00056 {
00057         LangString current = getCurrentText();
00058         return (current == text);
00059 }
00060 
00061 void GLWDropDownText::setCurrentText(const LangString &text)
00062 {
00063         int position = 0;
00064         std::list<GLWSelectorEntry>::iterator itor;
00065         for (itor = texts_.begin();
00066                 itor != texts_.end();
00067                 itor++)
00068         {
00069                 GLWSelectorEntry &entry = *itor;
00070                 if (entry.getText() == text)
00071                 {
00072                         current_ = &entry;
00073                         break;
00074                 }
00075 
00076                 position++;
00077         }
00078 
00079         if (handler_)
00080         {
00081                 handler_->select(id_, position, *current_);
00082         }
00083 }
00084 
00085 void GLWDropDownText::draw()
00086 {
00087         GLWDropDown::draw();
00088 
00089         if (getCurrentEntry())
00090         {
00091                 GLWFont::instance()->getGameFont()->drawWidth(
00092                         w_ - 25.0f,
00093                         GLWFont::widgetFontColor, 14,
00094                         x_ + 5.0f, y_ + 5.0f, 0.0f,
00095                         getCurrentEntry()->getText());
00096         }
00097 }

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