GLWDragger.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _GLWDragger_H_
00022 #define _GLWDragger_H_
00023 
00024 #include <GLW/GLWidget.h>
00025 
00026 class GLWDraggerI
00027 {
00028 public:
00029         virtual void currentChanged(unsigned int id, float value) = 0;
00030 };
00031 
00032 class GLWDragger : public GLWidget
00033 {
00034 public:
00035         GLWDragger(float x = 0.0f, float y = 0.0f, float w = 0.0f, 
00036                 float range = 0.0f);
00037         virtual ~GLWDragger();
00038 
00039         void setHandler(GLWDraggerI *handler) { handler_ = handler; }
00040 
00041         float getCurrent() { return current_; }
00042         void setCurrent(float current) { current_ = current; }
00043 
00044         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00045         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00046         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00047 
00048         REGISTER_CLASS_HEADER(GLWDragger);
00049 
00050 protected:
00051         GLWDraggerI *handler_;
00052         bool dragging_;
00053         float current_;
00054         float range_;
00055 
00056 };
00057 
00058 #endif /* _GLWDragger_H_ */

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