GLWDragger.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLW/GLWDragger.h>
00022 #include <GLEXT/GLState.h>
00023 #include <common/Keyboard.h>
00024 #include <common/ToolTip.h>
00025 #include <client/ScorchedClient.h>
00026 #include <tank/TankContainer.h>
00027 #include <tank/TankState.h>
00028 #include <tank/TankPosition.h>
00029 
00030 REGISTER_CLASS_SOURCE(GLWDragger);
00031 
00032 GLWDragger::GLWDragger(float x, float y, float w,  float range) :
00033         GLWidget(x, y, w, 20.0f), 
00034         range_(range),
00035         dragging_(false), handler_(0)
00036 {
00037 
00038 }
00039 
00040 GLWDragger::~GLWDragger()
00041 {
00042 
00043 }
00044 
00045 void GLWDragger::mouseDown(int button, float x, float y, bool &skipRest)
00046 {
00047         if (inBox(x, y, x_, y_, w_, h_))
00048         {
00049                 skipRest = true;
00050                 dragging_ = true;
00051         }
00052 }
00053 
00054 void GLWDragger::mouseUp(int button, float x, float y, bool &skipRest)
00055 {
00056         dragging_ = false;
00057 }
00058 
00059 void GLWDragger::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest)
00060 {
00061         if (dragging_)
00062         {
00063                 float rangeMult = 1.0f;
00064                 unsigned int keyState = 
00065                         Keyboard::instance()->getKeyboardState();
00066                 if (keyState & KMOD_LSHIFT) rangeMult = 0.5f;
00067 
00068                 current_ += y /w_ * range_ * rangeMult;
00069                 if (handler_) handler_->currentChanged(getId(), current_);
00070 
00071                 skipRest = true;
00072         }
00073 }

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