GLWCheckBoxText.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWCheckBoxTexth_INCLUDE__)
00022 #define __INCLUDE_GLWCheckBoxTexth_INCLUDE__
00023 
00024 #include <GLW/GLWLabel.h>
00025 #include <GLW/GLWCheckBox.h>
00026 
00027 class GLWCheckBoxText : public GLWidget
00028 {
00029 public:
00030         GLWCheckBoxText(float x = 0.0f, float y = 0.0f, 
00031                 const LangString &text = LangString(),
00032                 bool startState = true,
00033                 float offset = 0.0f);
00034         virtual ~GLWCheckBoxText();
00035 
00036         virtual void draw();
00037         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00038         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00039         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00040 
00041         virtual float getW();
00042         virtual void setX(float x);
00043         virtual void setY(float y);
00044 
00045         GLWCheckBox &getCheckBox() { return box_; }
00046         GLWLabel &getLabel() { return label_; }
00047 
00048         REGISTER_CLASS_HEADER(GLWCheckBoxText);
00049 
00050 protected:
00051         float offset_;
00052         GLWCheckBox box_;
00053         GLWLabel label_;
00054 };
00055 
00056 #endif

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