GLWChannelViewTextRenderer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLWChanneViewTextRendererh_INCLUDE__)
00022 #define __INCLUDE_GLWChanneViewTextRendererh_INCLUDE__
00023 
00024 #include <common/ChannelTextParser.h>
00025 #include <common/ToolTip.h>
00026 #include <GLEXT/GLFont2d.h>
00027 
00028 class GLWChannelView;
00029 class GLWChannelViewTextRenderer : 
00030         public ChannelTextParser,
00031         public GLFont2dI
00032 {
00033 public:
00034         GLWChannelViewTextRenderer(GLWChannelView *channelView = 0);
00035         virtual ~GLWChannelViewTextRenderer();
00036 
00037         void setChannelView(GLWChannelView *channelView) { channelView_ = channelView; }
00038     
00039         // GLFont2d
00040         virtual void drawCharacter(
00041                 int charPosition, Vector &position, 
00042                 GLFont2dStorage::CharEntry &charEntry, Vector4 &color);
00043 
00044 protected:
00045         GLWChannelView *channelView_;
00046         ToolTip toolTip_;
00047 
00048 };
00049 
00050 #endif

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