GLWButton.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _GLWBUTTON_H_
00022 #define _GLWBUTTON_H_
00023 
00024 #include <GLW/GLWidget.h>
00025 
00026 class GLWButtonI
00027 {
00028 public:
00029         virtual ~GLWButtonI();
00030 
00031         virtual void buttonDown(unsigned int id) = 0;
00032 };
00033 
00034 class GLWButton : public GLWidget
00035 {
00036 public:
00037         enum
00038         {
00039                 ButtonFlagOk = 1,
00040                 ButtonFlagCancel = 2,
00041                 ButtonFlagCenterX = 4,
00042                 ButtonSquare = 8
00043         };
00044 
00045         GLWButton(float x = 0.0f, float y = 0.0f, 
00046                 float w = 0.0f, float h = 0.0f, 
00047                 GLWButtonI *handler = 0,
00048                 unsigned flags = 0);
00049         virtual ~GLWButton();
00050 
00051         virtual void draw();    
00052         virtual void simulate(float frameTime);
00053         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00054         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00055         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00056         virtual void keyDown(char *buffer, unsigned int keyState, 
00057                 KeyboardHistory::HistoryElement *history, int hisCount, 
00058                 bool &skipRest);
00059         bool &getPressed() { return pressed_; }
00060 
00061         bool getEnabled() { return enabled_; }
00062         void setEnabled(bool enabled);
00063 
00064         void setFlags(unsigned f) { flags_ = f; }
00065         unsigned int getFlags() { return flags_; }
00066 
00067         virtual void setHandler(GLWButtonI *handler);
00068         void setRepeatMode() { repeatMode_ = true; }
00069 
00070         REGISTER_CLASS_HEADER(GLWButton);
00071 
00072 protected:
00073         GLWButtonI *handler_;
00074         unsigned flags_;
00075         bool startdrag_, pressed_;
00076         bool repeatMode_;
00077         bool enabled_;
00078         float repeatTime_;
00079 
00080 };
00081 
00082 #endif /* _GLWBUTTON_H_ */

Generated on Mon Feb 16 15:14:45 2009 for Scorched3D by  doxygen 1.5.3