GLViewPort.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLEXT/GLViewPort.h>
00022 #include <GLEXT/GLState.h>
00023 
00024 int GLViewPort::width_ = 0;
00025 int GLViewPort::height_ = 0;
00026 int GLViewPort::actualWidth_ = 0;
00027 int GLViewPort::actualHeight_ = 0;
00028 float GLViewPort::widthMult_ = 0.0f;
00029 float GLViewPort::heightMult_ = 0.0f;
00030 
00031 GLViewPort::GLViewPort()
00032 {
00033 }
00034 
00035 GLViewPort::~GLViewPort()
00036 {
00037 }
00038 
00039 void GLViewPort::draw()
00040 {
00041         glMatrixMode(GL_PROJECTION);
00042         glLoadIdentity();       
00043         glViewport(0, 0, actualWidth_, actualHeight_);
00044         glOrtho(0.0, float(width_), 
00045                         0.0, float(height_), 
00046                         -4000.0, 4000.0);
00047         glMatrixMode(GL_MODELVIEW);
00048         glLoadIdentity();
00049 }
00050 
00051 void GLViewPort::setWindowSize(int width, int height,
00052                                                            int awidth, int aheight)
00053 {
00054         width_ = width;
00055         height_ = height;
00056         if (awidth != 0 && aheight != 0)
00057         {
00058                 actualWidth_ = awidth;
00059                 actualHeight_ = aheight;
00060         }
00061 
00062         widthMult_ = (float) width_ / (float) actualWidth_;
00063         heightMult_ = (float) height_ / (float) actualHeight_;
00064 }

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