GLVertexBufferObject.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLVertexBufferObjecth_INCLUDE__)
00022 #define __INCLUDE_GLVertexBufferObjecth_INCLUDE__
00023 
00024 #include <GLEXT/GLState.h>
00025 
00026 class GLVertexBufferObject
00027 {
00028 public:
00029         ///> create buffer. Tell the handler if you wish to store indices or other data.
00030         GLVertexBufferObject(bool indexbuffer = false);
00031         ~GLVertexBufferObject();
00032 
00033         ///> call ONCE after creation, to set data size and optionally data.
00034         ///> pointer to data can be NULL to just (re)size the buffer.
00035         ///> usage can be one of GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB,
00036         ///> GL_STREAM_COPY_ARB, GL_STATIC_DRAW_ARB, GL_STATIC_READ_ARB,
00037         ///> GL_STATIC_COPY_ARB, GL_DYNAMIC_DRAW_ARB, GL_DYNAMIC_READ_ARB,
00038         ///> GL_DYNAMIC_COPY_ARB
00039         void init_data(unsigned size, const void* data, int usage);
00040         ///> init/set sub data
00041         void init_sub_data(unsigned offset, unsigned subsize, const void* data);
00042         ///> bind buffer
00043         void bind() const;
00044         ///> unbind buffer
00045         void unbind() const;
00046         ///> map buffer to address, access is one of GL_READ_ONLY_ARB, GL_WRITE_ONLY_ARB,
00047         ///> GL_ERAD_WRITE_ARB.
00048         void* map(int access);
00049         ///> get size of mapped space
00050         unsigned int get_map_size() const { return size_; }
00051         ///> unmap buffer
00052         void unmap();
00053 
00054 protected:
00055         GLuint id_;
00056         unsigned int size_;
00057         bool mapped_;
00058         int target_;
00059 };
00060 
00061 #endif // __INCLUDE_GLVertexBufferObjecth_INCLUDE__

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