GLTextureSet.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_GLTextureSeth_INCLUDE__)
00023 #define __INCLUDE_GLTextureSeth_INCLUDE__
00024 
00025 #include <GLEXT/GLTexture.h>
00026 #include <vector>
00027 
00028 class GLTextureSet
00029 {
00030 public:
00031         GLTextureSet();
00032         virtual ~GLTextureSet();
00033 
00034         const int getNoTextures();
00035 
00036         GLTexture *getTexture(int index);
00037         void addTexture(GLTexture *texture);
00038     
00039 protected:
00040         std::vector<GLTexture *> textures_;
00041 };
00042 
00043 
00044 #endif

Generated on Mon Feb 16 15:14:45 2009 for Scorched3D by  doxygen 1.5.3