00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <common/Defines.h> 00022 #include <GLEXT/GLTextureSet.h> 00023 00024 GLTextureSet::GLTextureSet() 00025 { 00026 } 00027 00028 GLTextureSet::~GLTextureSet() 00029 { 00030 } 00031 00032 const int GLTextureSet::getNoTextures() 00033 { 00034 return (int) textures_.size(); 00035 } 00036 00037 GLTexture *GLTextureSet::getTexture(int index) 00038 { 00039 DIALOG_ASSERT(index >= 0 && index < getNoTextures()); 00040 00041 return textures_[index]; 00042 } 00043 00044 void GLTextureSet::addTexture(GLTexture *texture) 00045 { 00046 textures_.push_back(texture); 00047 }
1.5.3