GLTextureSet.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <common/Defines.h>
00022 #include <GLEXT/GLTextureSet.h>
00023 
00024 GLTextureSet::GLTextureSet()
00025 {
00026 }
00027 
00028 GLTextureSet::~GLTextureSet()
00029 {
00030 }
00031 
00032 const int GLTextureSet::getNoTextures()
00033 {
00034         return (int) textures_.size();
00035 }
00036 
00037 GLTexture *GLTextureSet::getTexture(int index)
00038 {
00039         DIALOG_ASSERT(index >= 0 && index < getNoTextures());
00040 
00041         return textures_[index];
00042 }
00043 
00044 void GLTextureSet::addTexture(GLTexture *texture)
00045 {
00046         textures_.push_back(texture);
00047 }

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