GLTextureCubeMap.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLTEXTURECUBEMAP_H__490E9736_961A_4873_A10F_ED47E6E33527__INCLUDED_)
00022 #define AFX_GLTEXTURECUBEMAP_H__490E9736_961A_4873_A10F_ED47E6E33527__INCLUDED_
00023 
00024 #include <GLEXT/GLTextureBase.h>
00025 #include <image/Image.h>
00026 
00027 class GLTextureCubeMap : public GLTextureBase
00028 {
00029 public:
00030         GLTextureCubeMap();
00031         virtual ~GLTextureCubeMap();
00032 
00033         virtual void draw(bool force = false);
00034 
00035         bool create(Image &bitmap, 
00036                         bool mipMap = true);
00037         bool create(const void * data, 
00038                         GLint width, 
00039                         GLint height, 
00040                         GLint components, 
00041                         GLint alignment,
00042                         GLenum format, 
00043                         bool mipMap);
00044 
00045         bool textureValid();
00046 
00047 protected:
00048         GLuint cubeTexNum_[6];
00049 
00050         bool createTexture(const void * data, 
00051                                                 GLint width, 
00052                                                 GLint height, 
00053                                                 GLint components, 
00054                                                 GLint alignment,
00055                                                 GLenum format, 
00056                                                 bool mipMap);
00057 
00058 };
00059 
00060 #endif // !defined(AFX_GLTEXTURECUBEMAP_H__490E9736_961A_4873_A10F_ED47E6E33527__INCLUDED_)

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