GLSetup.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <graph/GLSetup.h>
00022 #include <GLEXT/GLStateExtension.h>
00023 #include <console/Console.h>
00024 
00025 void GLSetup::setup()
00026 {
00027         glPolygonMode(GL_FRONT, GL_FILL);
00028 
00029         glDisable(GL_TEXTURE_2D);
00030         glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
00031 
00032         glDisable(GL_BLEND);
00033         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
00034 
00035         glDisable(GL_DEPTH_TEST);
00036         glEnable(GL_CULL_FACE);
00037         glCullFace(GL_BACK);
00038 
00039         GLfloat fogColor[4]= {0.8f, 0.8f, 0.8f, 1.0f};
00040 
00041         glFogi(GL_FOG_MODE, GL_EXP2);   
00042         glFogfv(GL_FOG_COLOR, fogColor);
00043         glFogf(GL_FOG_DENSITY, 0.001f); 
00044         //glHint(GL_FOG_HINT, GL_DONT_CARE);
00045         //glFogf(GL_FOG_START, 1.0f);   
00046         //glFogf(GL_FOG_END, 2.0f);
00047         //glFogf(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
00048 
00049         glAlphaFunc(GL_GREATER, 0.00f);
00050 
00051         Console::instance(); // Make sure console is inited
00052         GLState::setBaseState(GLState::TEXTURE_ON | GLState::BLEND_OFF | GLState::DEPTH_ON);
00053         GLStateExtension::setup();
00054 }

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