GLMenu.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_)
00022 #define AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_
00023 
00024 #include <map>
00025 #include <GLW/GLWWindow.h>
00026 #include <GLEXT/GLMenuI.h>
00027 
00028 class Image;
00029 class GLMenuEntry;
00030 class GLMenu : public GLWWindow
00031 {
00032 public:
00033         enum MenuFlags
00034         {
00035                 eMenuAlignRight = 1
00036         };
00037 
00038         GLMenu();
00039         virtual ~GLMenu();
00040 
00041         bool addMenu(
00042                 const LangString &menuName,
00043                 char *menuNameInternal, 
00044                 const LangString &menuDescription,
00045                 float width, 
00046                 unsigned int state,
00047                 GLMenuI *callback,
00048                 Image *icon = 0,
00049                 unsigned int flags = 0);
00050         bool addMenuItem(char *menuName, const GLMenuItem item);
00051         GLMenuEntry *getMenu(char *menuItem);
00052 
00053         virtual void draw();
00054         virtual void mouseDown(int button, float x, float y, bool &skipRest);
00055         virtual void mouseUp(int button, float x, float y, bool &skipRest);
00056         virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
00057         virtual void keyDown(char *buffer, unsigned int keyState, 
00058                 KeyboardHistory::HistoryElement *history, int hisCount, 
00059                 bool &skipRest);
00060 
00061 protected:
00062         std::map<std::string, GLMenuEntry *> menuList_;
00063 
00064 };
00065 
00066 #endif // !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_)

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