GLGlobalState.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_GLGlobalState_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_)
00022 #define AFX_GLGlobalState_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_
00023 
00024 #define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
00025 
00026 #include <GLEXT/GLState.h>
00027 
00028 class GLGlobalState  
00029 {
00030 public:
00031         GLGlobalState(unsigned wantedState);
00032         virtual ~GLGlobalState();
00033 
00034         static void setState(unsigned wanted);
00035 
00036 protected:
00037         static GLState *state_;
00038         static unsigned int stateStack_;
00039 };
00040 
00041 #endif // !defined(AFX_GLGlobalState_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_)

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