00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <GLEXT/GLGlobalState.h> 00022 #include <common/DefinesAssert.h> 00023 00024 GLState *GLGlobalState::state_(0); 00025 unsigned int GLGlobalState::stateStack_(0); 00026 00027 GLGlobalState::GLGlobalState(unsigned wantedState) 00028 { 00029 if (!state_) 00030 { 00031 state_ = new GLState(wantedState); 00032 DIALOG_ASSERT(stateStack_ == 0); 00033 } 00034 else 00035 { 00036 state_->setState(wantedState); 00037 } 00038 stateStack_++; 00039 } 00040 00041 GLGlobalState::~GLGlobalState() 00042 { 00043 --stateStack_; 00044 if (stateStack_ == 0) 00045 { 00046 delete state_; 00047 state_ = 0; 00048 } 00049 } 00050 00051 void GLGlobalState::setState(unsigned wantedState) 00052 { 00053 DIALOG_ASSERT(state_); 00054 state_->setState(wantedState); 00055 }
1.5.3