GLGlobalState.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <GLEXT/GLGlobalState.h>
00022 #include <common/DefinesAssert.h>
00023 
00024 GLState *GLGlobalState::state_(0);
00025 unsigned int GLGlobalState::stateStack_(0);
00026 
00027 GLGlobalState::GLGlobalState(unsigned wantedState)
00028 {
00029         if (!state_)
00030         {
00031                 state_ = new GLState(wantedState);
00032                 DIALOG_ASSERT(stateStack_ == 0);
00033         }
00034         else
00035         {
00036                 state_->setState(wantedState);
00037         }
00038         stateStack_++;
00039 }
00040 
00041 GLGlobalState::~GLGlobalState()
00042 {
00043         --stateStack_;
00044         if (stateStack_ == 0)
00045         {
00046                 delete state_;
00047                 state_ = 0;
00048         }
00049 }
00050 
00051 void GLGlobalState::setState(unsigned wantedState)
00052 {
00053         DIALOG_ASSERT(state_);
00054         state_->setState(wantedState);
00055 }

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