GLFrameBufferObject.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_GLFrameBufferObjecth_INCLUDE__)
00022 #define __INCLUDE_GLFrameBufferObjecth_INCLUDE__
00023 
00024 #include <GLEXT/GLTexture.h>
00025 
00026 class GLFrameBufferObject
00027 {
00028 public:
00029         GLFrameBufferObject();
00030         virtual ~GLFrameBufferObject();
00031 
00032         bool create(GLTexture &texture, bool withDepth = false);
00033         void destroy();
00034 
00035         void bind();
00036         void unBind();
00037         bool bufferValid() { return frameBufferObject_ != 0; }
00038 
00039 protected:
00040         GLuint frameBufferObject_;
00041         GLuint depthBufferObject_;
00042         GLTexture *texture_;
00043         bool bound_;
00044 };
00045 
00046 #endif // __INCLUDE_GLFrameBufferObjecth_INCLUDE__

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