00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_GLFrameBufferObjecth_INCLUDE__) 00022 #define __INCLUDE_GLFrameBufferObjecth_INCLUDE__ 00023 00024 #include <GLEXT/GLTexture.h> 00025 00026 class GLFrameBufferObject 00027 { 00028 public: 00029 GLFrameBufferObject(); 00030 virtual ~GLFrameBufferObject(); 00031 00032 bool create(GLTexture &texture, bool withDepth = false); 00033 void destroy(); 00034 00035 void bind(); 00036 void unBind(); 00037 bool bufferValid() { return frameBufferObject_ != 0; } 00038 00039 protected: 00040 GLuint frameBufferObject_; 00041 GLuint depthBufferObject_; 00042 GLTexture *texture_; 00043 bool bound_; 00044 }; 00045 00046 #endif // __INCLUDE_GLFrameBufferObjecth_INCLUDE__
1.5.3