GLFont2dStorage.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _GLFONT2DSTORAGE_H_
00022 #define _GLFONT2DSTORAGE_H_
00023 
00024 #include <GLEXT/GLState.h>
00025 
00026 class GLFont2dStorage
00027 {
00028 public:
00029         struct CharEntry 
00030         {
00031         public:
00032                 CharEntry();
00033                 ~CharEntry();
00034 
00035                 float x, y;
00036                 float width, height;
00037                 int advances;
00038                 int left, rows;
00039 
00040                 GLuint texture;
00041                 GLuint displaylist;
00042         };
00043 
00044         GLFont2dStorage();
00045         ~GLFont2dStorage();
00046 
00047         CharEntry *getEntry(unsigned int character);
00048         static unsigned int getTotalCharacterBlocks() { return totalCharacterBlocks_; }
00049 
00050 protected:
00051         static unsigned int totalCharacterBlocks_;
00052         struct StorageBlock
00053         {
00054         public:
00055                 StorageBlock();
00056                 ~StorageBlock();
00057 
00058                 CharEntry *entries;
00059         };
00060 
00061         StorageBlock **blocks_;
00062 };
00063 
00064 #endif /* _GLFONT2DSTORAGE_H_ */

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