FrameTimer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_FRAMETIMER_H__00CDF717_3628_42C1_B84E_6F9B15C4FC4E__INCLUDED_)
00022 #define AFX_FRAMETIMER_H__00CDF717_3628_42C1_B84E_6F9B15C4FC4E__INCLUDED_
00023 
00024 #include <engine/GameStateI.h>
00025 #include <common/Clock.h>
00026 
00027 class FrameTimer : public GameStateI
00028 {
00029 public:
00030         static FrameTimer *instance();
00031 
00032         float getFPS() { return fps_; }
00033         unsigned int getLastStateCount() { return lastStateCount_; }
00034         unsigned int getLastTris() { return lastTris_; }
00035         unsigned int getLastTextureSets() { return lastTextureSets_; }
00036 
00037         // Inherited from GameStateI
00038         virtual void draw(const unsigned state);
00039         virtual void simulate(const unsigned state, float frameTime);
00040 
00041 protected:
00042         static FrameTimer *instance_;
00043         float totalTime_;
00044         int frameCount_;
00045         Clock frameClock_;
00046         unsigned int lastStateCount_, lastTris_, lastTextureSets_;
00047         float fps_;
00048 
00049 private:
00050         FrameTimer();
00051         virtual ~FrameTimer();
00052 
00053 };
00054 
00055 #endif // !defined(AFX_FRAMETIMER_H__00CDF717_3628_42C1_B84E_6F9B15C4FC4E__INCLUDED_)

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