00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_FRAMETIMER_H__00CDF717_3628_42C1_B84E_6F9B15C4FC4E__INCLUDED_) 00022 #define AFX_FRAMETIMER_H__00CDF717_3628_42C1_B84E_6F9B15C4FC4E__INCLUDED_ 00023 00024 #include <engine/GameStateI.h> 00025 #include <common/Clock.h> 00026 00027 class FrameTimer : public GameStateI 00028 { 00029 public: 00030 static FrameTimer *instance(); 00031 00032 float getFPS() { return fps_; } 00033 unsigned int getLastStateCount() { return lastStateCount_; } 00034 unsigned int getLastTris() { return lastTris_; } 00035 unsigned int getLastTextureSets() { return lastTextureSets_; } 00036 00037 // Inherited from GameStateI 00038 virtual void draw(const unsigned state); 00039 virtual void simulate(const unsigned state, float frameTime); 00040 00041 protected: 00042 static FrameTimer *instance_; 00043 float totalTime_; 00044 int frameCount_; 00045 Clock frameClock_; 00046 unsigned int lastStateCount_, lastTris_, lastTextureSets_; 00047 float fps_; 00048 00049 private: 00050 FrameTimer(); 00051 virtual ~FrameTimer(); 00052 00053 }; 00054 00055 #endif // !defined(AFX_FRAMETIMER_H__00CDF717_3628_42C1_B84E_6F9B15C4FC4E__INCLUDED_)
1.5.3