FrameLimiter.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <graph/FrameLimiter.h>
00022 #include <graph/OptionsDisplay.h>
00023 #include <SDL/SDL.h>
00024 
00025 FrameLimiter::FrameLimiter()
00026 {
00027 }
00028 
00029 FrameLimiter::~FrameLimiter()
00030 {
00031 }
00032 
00033 void FrameLimiter::dontLimitFrameTime()
00034 {
00035         unsigned int lastFrameTicks = frameTime_.getTicksDifference();
00036 }
00037 
00038 void FrameLimiter::limitFrameTime()
00039 {
00040         unsigned int wantedFramesPerSecond = 
00041                 (unsigned int) OptionsDisplay::instance()->getFramesPerSecondLimit();
00042         if (wantedFramesPerSecond == 0) return;
00043 
00044         unsigned int lastFrameTicks = frameTime_.getTicksDifference();
00045         unsigned int wantedTicksPerFrame = 1000 / wantedFramesPerSecond;
00046 
00047         if (wantedTicksPerFrame > lastFrameTicks)
00048         {
00049                 SDL_Delay(wantedTicksPerFrame - lastFrameTicks);
00050                 frameTime_.getTicksDifference(); // Remove time taken in delay
00051         }
00052 }

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