#include <target/TargetDamageCalc.h>#include <common/OptionsScorched.h>#include <common/Defines.h>#include <common/Logger.h>#include <weapons/AccessoryStore.h>#include <weapons/WeaponExplosion.h>#include <actions/Explosion.h>#include <actions/CameraPositionAction.h>#include <engine/ScorchedContext.h>#include <engine/ActionController.h>#include <graph/OptionsDisplay.h>#include <graph/ParticleEmitter.h>#include <graph/MainCamera.h>#include <client/ScorchedClient.h>#include <sound/SoundUtils.h>#include <land/VisibilityPatchGrid.h>#include <landscapemap/DeformLandscape.h>#include <landscapemap/LandscapeMaps.h>#include <landscape/DeformTextures.h>#include <landscape/Landscape.h>#include <water/Water.h>#include <landscape/Smoke.h>#include <sprites/ExplosionNukeRenderer.h>#include <sprites/ExplosionTextures.h>#include <math.h>Go to the source code of this file.
1.5.3