Explosion.cpp File Reference

#include <target/TargetDamageCalc.h>
#include <common/OptionsScorched.h>
#include <common/Defines.h>
#include <common/Logger.h>
#include <weapons/AccessoryStore.h>
#include <weapons/WeaponExplosion.h>
#include <actions/Explosion.h>
#include <actions/CameraPositionAction.h>
#include <engine/ScorchedContext.h>
#include <engine/ActionController.h>
#include <graph/OptionsDisplay.h>
#include <graph/ParticleEmitter.h>
#include <graph/MainCamera.h>
#include <client/ScorchedClient.h>
#include <sound/SoundUtils.h>
#include <land/VisibilityPatchGrid.h>
#include <landscapemap/DeformLandscape.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscape/DeformTextures.h>
#include <landscape/Landscape.h>
#include <water/Water.h>
#include <landscape/Smoke.h>
#include <sprites/ExplosionNukeRenderer.h>
#include <sprites/ExplosionTextures.h>
#include <math.h>

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