ExplosionTextures.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_)
00022 #define AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_
00023 
00024 #include <GLEXT/GLTextureSet.h>
00025 #include <image/ImageBitmap.h>
00026 #include <common/ProgressCounter.h>
00027 #include <string>
00028 #include <map>
00029 
00030 class ExplosionTextures  
00031 {
00032 public:
00033         static ExplosionTextures *instance();
00034         bool createTextures(ProgressCounter *counter = 0);
00035 
00036         GLTexture smokeTexture;
00037         GLTexture smokeTexture2;
00038         GLTexture particleTexture;
00039         GLTexture talkTexture;
00040         GLTexture rainTexture;
00041         GLTexture snowTexture;
00042 
00043         Image &getScorchBitmap(const char *name);
00044 
00045         GLTextureSet *getTextureSetByName(const char *name);
00046         std::map<std::string, GLTextureSet*> textureSets;
00047         std::map<std::string, Image*> scorchedBitmaps;
00048 
00049 protected:
00050         static ExplosionTextures *instance_;
00051 
00052         bool addTextureToSet(GLTextureSet &set,
00053                                                 const char *texPath);
00054 private:
00055         ExplosionTextures();
00056         virtual ~ExplosionTextures();
00057 
00058 };
00059 
00060 #endif // !defined(AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_)

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