00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_) 00022 #define AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_ 00023 00024 #include <GLEXT/GLTextureSet.h> 00025 #include <image/ImageBitmap.h> 00026 #include <common/ProgressCounter.h> 00027 #include <string> 00028 #include <map> 00029 00030 class ExplosionTextures 00031 { 00032 public: 00033 static ExplosionTextures *instance(); 00034 bool createTextures(ProgressCounter *counter = 0); 00035 00036 GLTexture smokeTexture; 00037 GLTexture smokeTexture2; 00038 GLTexture particleTexture; 00039 GLTexture talkTexture; 00040 GLTexture rainTexture; 00041 GLTexture snowTexture; 00042 00043 Image &getScorchBitmap(const char *name); 00044 00045 GLTextureSet *getTextureSetByName(const char *name); 00046 std::map<std::string, GLTextureSet*> textureSets; 00047 std::map<std::string, Image*> scorchedBitmaps; 00048 00049 protected: 00050 static ExplosionTextures *instance_; 00051 00052 bool addTextureToSet(GLTextureSet &set, 00053 const char *texPath); 00054 private: 00055 ExplosionTextures(); 00056 virtual ~ExplosionTextures(); 00057 00058 }; 00059 00060 #endif // !defined(AFX_EXPLOSIONTEXTURES_H__F2BC42E7_B2FB_4C0D_ACF0_0B91D8DC84D3__INCLUDED_)
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