ExplosionRingRenderer.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <sprites/ExplosionRingRenderer.h>
00022 #include <common/Defines.h>
00023 #include <sound/SoundUtils.h>
00024 #include <graph/ParticleEmitter.h>
00025 #include <graph/ParticleEngine.h>
00026 #include <client/ScorchedClient.h>
00027 
00028 REGISTER_CLASS_SOURCE(ExplosionRingRenderer);
00029 
00030 
00031 ExplosionRingRenderer::ExplosionRingRenderer()
00032 {
00033 }
00034 
00035 ExplosionRingRenderer::~ExplosionRingRenderer()
00036 {
00037 }
00038 
00039 void ExplosionRingRenderer::init(unsigned int playerId,
00040         Vector &position, Vector &velocity, const char *data)
00041 {
00042         position_ = position;
00043         data_ = data;
00044 }
00045 
00046 void ExplosionRingRenderer::draw(Action *action)
00047 {
00048 }
00049 
00050 void ExplosionRingRenderer::simulate(Action *action, float frameTime, bool &remove)
00051 {
00052         if (0 != strcmp("none", data_.c_str()))
00053         {
00054                 SoundBuffer *firedSound = 
00055                         Sound::instance()->fetchOrCreateBuffer(
00056                                 S3D::getDataFile(data_.c_str()));
00057                 SoundUtils::playAbsoluteSound(VirtualSoundPriority::eAction,
00058                         firedSound, position_);
00059         }
00060 
00061         // Emmit explosion ring
00062         ParticleEmitter emmiter;
00063         emmiter.setAttributes(
00064                 0.6f, 0.6f, // Life
00065                 0.5f, 0.5f, // Mass
00066                 0.0f, 0.0f, // Friction
00067                 Vector(), Vector(), // Velocity
00068                 Vector(0.0f, 0.0f, 0.8f), 0.9f, // StartColor1
00069                 Vector(0.2f, 0.2f, 0.9f), 1.0f, // StartColor2
00070                 Vector(0.6f, 0.6f, 0.95f), 0.0f, // EndColor1
00071                 Vector(0.8f, 0.8f, 1.0f), 0.1f, // EndColor2
00072                 0.2f, 0.2f, 0.5f, 0.5f, // Start Size
00073                 1.5f, 1.5f, 3.0f, 3.0f, // EndSize
00074                 Vector(0.0f, 0.0f, 0.0f), // Gravity
00075                 true,
00076                 false);
00077         emmiter.emitExplosionRing(
00078                 400, position_, 
00079                 ScorchedClient::instance()->getParticleEngine(), 
00080                 ParticleRendererQuads::getInstance());
00081 
00082         // Remove this action on the first itteration
00083         remove = true;
00084 }

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