00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ExplosionParamsh_INCLUDE__) 00022 #define __INCLUDE_ExplosionParamsh_INCLUDE__ 00023 00024 #include <common/FixedVector.h> 00025 00026 struct lua_State; 00027 class XMLNode; 00028 class ExplosionParams 00029 { 00030 public: 00031 enum DeformType 00032 { 00033 DeformNone = 0, 00034 DeformDown = 1, 00035 DeformUp = 2, 00036 }; 00037 00038 ExplosionParams(); 00039 ~ExplosionParams(); 00040 00041 bool parseXML(XMLNode *accessoryNode); 00042 void parseLUA(lua_State *L, int position); 00043 00044 void setSize(fixed size) { size_ = size; } 00045 void setShake(fixed shake) { shake_ = shake; } 00046 void setMinLife(fixed minLife) { minLife_ = minLife; } 00047 void setMaxLife(fixed maxLife) { maxLife_ = maxLife; } 00048 void setHurtAmount(fixed amount) { hurtAmount_ = amount; } 00049 void setCreateMushroomAmount(fixed amount) { createMushroomAmount_ = amount; } 00050 00051 const char *getExplosionTexture(); 00052 const char *getExplosionSound(); 00053 FixedVector &getExplosionColor(); 00054 00055 fixed getSize() { return size_; } 00056 fixed getMaxLife() { return maxLife_; } 00057 fixed getMinLife() { return minLife_; } 00058 fixed getHurtAmount() { return hurtAmount_; } 00059 fixed getShake() { return shake_; } 00060 fixed getCreateMushroomAmount() { return createMushroomAmount_; } 00061 00062 DeformType getDeformType() { return deform_; } 00063 bool getCreateDebris() { return createDebris_; } 00064 bool getCreateSplash() { return createSplash_; } 00065 bool getWindAffected() { return windAffected_; } 00066 bool getOnlyHurtShield() { return onlyHurtShield_; } 00067 bool getLuminance() { return luminance_; } 00068 bool getAnimate() { return animate_; } 00069 bool getExplodeUnderGround() { return explodeUnderGround_; } 00070 00071 const char *getDeformTexture() { return deformTexture_.c_str(); } 00072 00073 protected: 00074 fixed size_; 00075 fixed hurtAmount_; 00076 fixed shake_; 00077 fixed minLife_, maxLife_; 00078 fixed createMushroomAmount_; 00079 bool luminance_; 00080 bool windAffected_; 00081 bool multiColored_; 00082 bool createDebris_; 00083 bool createSplash_; 00084 bool explodeUnderGround_; 00085 bool onlyHurtShield_; 00086 bool animate_; 00087 00088 std::string deformTexture_; 00089 std::string explosionTexture_; 00090 std::string explosionSound_; 00091 DeformType deform_; 00092 00093 }; 00094 00095 #endif
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