ExplosionNukeRenderer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ExplosionNukeRendererh_INCLUDE__)
00022 #define __INCLUDE_ExplosionNukeRendererh_INCLUDE__
00023 
00024 #include <engine/Action.h>
00025 #include <graph/ParticleEmitter.h>
00026 #include <common/Vector.h>
00027 #include <list>
00028 
00029 #define ExplosionNukeRenderer_STEPS 100
00030 
00031 class ExplosionNukeRendererEntry : public ParticleUserData
00032 {
00033 public:
00034         ExplosionNukeRendererEntry(Vector &position, float size);
00035         virtual ~ExplosionNukeRendererEntry();
00036 
00037         void simulate(Particle *particle, float time);
00038 
00039         float getCloudRotation() { return cloudRotation_; }
00040         Vector &getRotation() { return rotation_; }
00041 
00042 protected:
00043         float size_;
00044         float totalTime_;
00045         float cloudRotation_;
00046         Vector rotation_;
00047         Vector startPosition_;
00048 };
00049 
00050 class ExplosionNukeRenderer : public ActionRenderer
00051 {
00052 public:
00053         ExplosionNukeRenderer(Vector &position, float size);
00054         virtual ~ExplosionNukeRenderer();
00055 
00056         virtual void draw(Action *action);
00057         virtual void simulate(Action *action, float frameTime, bool &remove);
00058 
00059         static Vector *positions_;
00060 protected:
00061         Vector position_;
00062         float size_;
00063         float time_;
00064         float totalTime_;
00065         ParticleEmitter emitter_;
00066 };
00067 
00068 #endif

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