#include <sprites/MetaActionRenderer.h>#include <GLEXT/GLTexture.h>Go to the source code of this file.
Classes | |
| class | ExplosionLaserBeamRenderer |
Defines | |
| #define | __INCLUDE_ExplosionLaserRendererh_INCLUDE__ |
| #define | sides 8 |
| #define | layers 5 |
| #define | star_interval 10 |
| #define __INCLUDE_ExplosionLaserRendererh_INCLUDE__ |
Definition at line 22 of file ExplosionLaserBeamRenderer.h.
| #define layers 5 |
Definition at line 28 of file ExplosionLaserBeamRenderer.h.
Referenced by ExplosionLaserBeamRenderer::draw(), and ExplosionLaserBeamRenderer::init().
| #define sides 8 |
Definition at line 27 of file ExplosionLaserBeamRenderer.h.
Referenced by MeshLODVector::computeEdgeCollapseCost(), ExplosionLaserBeamRenderer::draw(), and ExplosionLaserBeamRenderer::init().
| #define star_interval 10 |
Definition at line 29 of file ExplosionLaserBeamRenderer.h.
1.5.3