ExplosionLaserBeamRenderer.h File Reference

#include <sprites/MetaActionRenderer.h>
#include <GLEXT/GLTexture.h>

Go to the source code of this file.

Classes

class  ExplosionLaserBeamRenderer

Defines

#define __INCLUDE_ExplosionLaserRendererh_INCLUDE__
#define sides   8
#define layers   5
#define star_interval   10


Define Documentation

#define __INCLUDE_ExplosionLaserRendererh_INCLUDE__

Definition at line 22 of file ExplosionLaserBeamRenderer.h.

#define layers   5

Definition at line 28 of file ExplosionLaserBeamRenderer.h.

Referenced by ExplosionLaserBeamRenderer::draw(), and ExplosionLaserBeamRenderer::init().

#define sides   8

Definition at line 27 of file ExplosionLaserBeamRenderer.h.

Referenced by MeshLODVector::computeEdgeCollapseCost(), ExplosionLaserBeamRenderer::draw(), and ExplosionLaserBeamRenderer::init().

#define star_interval   10

Definition at line 29 of file ExplosionLaserBeamRenderer.h.


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