00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_EventContainerh_INCLUDE__) 00022 #define __INCLUDE_EventContainerh_INCLUDE__ 00023 00024 #include <common/fixed.h> 00025 #include <landscapedef/LandscapeInclude.h> 00026 #include <map> 00027 00028 class EventContainer 00029 { 00030 public: 00031 EventContainer(); 00032 virtual ~EventContainer(); 00033 00034 void clear(); 00035 void initialize(ScorchedContext &context); 00036 void simulate(fixed frameTime, ScorchedContext &context); 00037 00038 protected: 00039 struct EventEntry 00040 { 00041 LandscapeEvent *event; 00042 fixed eventTime; 00043 int eventNumber; 00044 }; 00045 00046 std::vector<EventEntry> events_; 00047 00048 void addEvent(ScorchedContext &context, 00049 std::vector<LandscapeEvent *> &events); 00050 void addEvents(ScorchedContext &context, 00051 std::vector<LandscapeInclude *> &events); 00052 }; 00053 00054 #endif // __INCLUDE_EventContainerh_INCLUDE__
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