00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <weapons/EconomyNone.h> 00022 #include <weapons/AccessoryStore.h> 00023 00024 REGISTER_CLASS_SOURCE(EconomyNone); 00025 00026 EconomyNone::EconomyNone() 00027 { 00028 } 00029 00030 EconomyNone::~EconomyNone() 00031 { 00032 } 00033 00034 bool EconomyNone::loadPrices() 00035 { 00036 // There are no new prices to load 00037 return true; 00038 } 00039 00040 bool EconomyNone::savePrices() 00041 { 00042 // There are no new prices to save 00043 return true; 00044 } 00045 00046 void EconomyNone::calculatePrices() 00047 { 00048 // There are no new prices to calculate 00049 } 00050 00051 void EconomyNone::accessoryBought(Tank *tank, 00052 const char *accessoryName) 00053 { 00054 // Don't need to do anything 00055 } 00056 00057 void EconomyNone::accessorySold(Tank *tank, 00058 const char *accessoryName) 00059 { 00060 // Don't need to do anything 00061 } 00062
1.5.3