00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <common/DefinesMath.h> 00022 #include <common/Defines.h> 00023 00024 #include <math.h> 00025 static float fastSin[628]; 00026 static float fastCos[628]; 00027 static bool calculatedFast = false; 00028 00029 static void calculateFast() 00030 { 00031 calculatedFast = true; 00032 for (int i=0; i<628; i++) 00033 { 00034 float a = float(i) / 100.0f; 00035 fastSin[i] = (float) sin(a); 00036 fastCos[i] = (float) cos(a); 00037 } 00038 } 00039 00040 float getFastSin(float angle) 00041 { 00042 if (!calculatedFast) calculateFast(); 00043 if (angle < 0.0f) 00044 { 00045 return -fastSin[(int(angle * -100)) % 628]; 00046 } 00047 return fastSin[(int(angle * 100)) % 628]; 00048 } 00049 00050 float getFastCos(float angle) 00051 { 00052 if (!calculatedFast) calculateFast(); 00053 if (angle < 0.0f) 00054 { 00055 return fastCos[(int(angle * -100)) % 628]; 00056 } 00057 return fastCos[(int(angle * 100)) % 628]; 00058 }
1.5.3