DefinesMath.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <common/DefinesMath.h>
00022 #include <common/Defines.h>
00023 
00024 #include <math.h>
00025 static float fastSin[628];
00026 static float fastCos[628];
00027 static bool calculatedFast = false;
00028 
00029 static void calculateFast()
00030 {
00031         calculatedFast = true;
00032         for (int i=0; i<628; i++)
00033         {
00034                 float a = float(i) / 100.0f;
00035                 fastSin[i] = (float) sin(a);
00036                 fastCos[i] = (float) cos(a);
00037         }
00038 }
00039 
00040 float getFastSin(float angle)
00041 {
00042         if (!calculatedFast) calculateFast();
00043         if (angle < 0.0f)
00044         {
00045                 return -fastSin[(int(angle * -100)) % 628];
00046         }
00047         return fastSin[(int(angle * 100)) % 628];
00048 }
00049 
00050 float getFastCos(float angle)
00051 {
00052         if (!calculatedFast) calculateFast();
00053         if (angle < 0.0f)
00054         {
00055                 return fastCos[(int(angle * -100)) % 628];
00056         }
00057         return fastCos[(int(angle * 100)) % 628];
00058 }

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