00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <console/ConsoleRuleMethodIAdapter.h> 00022 00023 class TestClass 00024 { 00025 public: 00026 TestClass() 00027 { 00028 new ConsoleRuleMethodIAdapter<TestClass>( 00029 this, &TestClass::test2, 00030 "test2", std::vector<ConsoleRuleParam>()); 00031 new ConsoleRuleMethodIAdapterEx<TestClass>( 00032 this, &TestClass::test, 00033 "test", std::vector<ConsoleRuleParam>()); 00034 } 00035 00036 void test(std::vector<ConsoleRuleValue>& values) 00037 { 00038 } 00039 00040 void test2() 00041 { 00042 } 00043 };
1.5.3