ConsoleRuleMethodIAdapter.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <console/ConsoleRuleMethodIAdapter.h>
00022 
00023 class TestClass
00024 {
00025 public:
00026         TestClass() 
00027         {
00028                 new ConsoleRuleMethodIAdapter<TestClass>(
00029                         this, &TestClass::test2, 
00030                         "test2", std::vector<ConsoleRuleParam>());
00031                 new ConsoleRuleMethodIAdapterEx<TestClass>(
00032                         this, &TestClass::test, 
00033                         "test", std::vector<ConsoleRuleParam>());
00034         }
00035 
00036         void test(std::vector<ConsoleRuleValue>& values)
00037         {
00038         }
00039 
00040         void test2()
00041         {
00042         }
00043 };

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