00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ConnectDialogh_INCLUDE__) 00022 #define __INCLUDE_ConnectDialogh_INCLUDE__ 00023 00024 #include <GLW/GLWWindow.h> 00025 #include <client/UniqueIdStore.h> 00026 #include <time.h> 00027 00028 class ConnectDialog : public GLWWindow 00029 { 00030 public: 00031 static ConnectDialog *instance(); 00032 00033 void connected(); 00034 00035 virtual void windowInit(const unsigned state); 00036 00037 // Inherited from GLWWindow 00038 virtual void simulate(float frameTime); 00039 00040 UniqueIdStore &getIdStore(); 00041 const char *getHost() { return host_.c_str(); } 00042 int getPort() { return port_; } 00043 00044 protected: 00045 enum ConnectState 00046 { 00047 eWaiting, 00048 eTryingConnection, 00049 eFinished 00050 }; 00051 00052 std::string host_; 00053 int port_; 00054 static ConnectDialog *instance_; 00055 UniqueIdStore *idStore_; 00056 int tryCount_; 00057 ConnectState connectionState_; 00058 time_t lastTime_; 00059 00060 void tryConnection(); 00061 static int tryRemoteConnection(void *); 00062 void tryLocalConnection(); 00063 void finishedTryingConnection(); 00064 00065 private: 00066 ConnectDialog(); 00067 virtual ~ConnectDialog(); 00068 }; 00069 00070 #endif
1.5.3