ComsSyncCheckMessage.cpp File Reference

#include <coms/ComsSyncCheckMessage.h>
#include <common/Logger.h>
#include <common/OptionsTransient.h>
#include <engine/ActionController.h>
#include <client/ScorchedClient.h>
#include <server/ScorchedServer.h>
#include <target/TargetContainer.h>
#include <target/TargetState.h>
#include <target/TargetLife.h>
#include <tank/TankState.h>
#include <tank/TankScore.h>
#include <tank/Tank.h>
#include <landscapemap/LandscapeMaps.h>
#include <set>
#include <common/FileLogger.h>
#include <image/ImageFactory.h>
#include <landscape/Landscape.h>

Go to the source code of this file.

Functions

static void syncCheckLog (const std::string &message)

Variables

static FileLoggersyncCheckFileLogger = 0
static int syncCount = 0


Function Documentation

static void syncCheckLog ( const std::string message  )  [static]

Definition at line 112 of file ComsSyncCheckMessage.cpp.

References FileLogger::logMessage(), and snprintf.

Referenced by ComsSyncCheckMessage::readMessage().


Variable Documentation

FileLogger* syncCheckFileLogger = 0 [static]

Definition at line 108 of file ComsSyncCheckMessage.cpp.

int syncCount = 0 [static]

Definition at line 110 of file ComsSyncCheckMessage.cpp.

Referenced by ComsSyncCheckMessage::readMessage().


Generated on Mon Feb 16 15:14:57 2009 for Scorched3D by  doxygen 1.5.3