00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <coms/ComsStartGameMessage.h> 00022 00023 ComsStartGameMessage::ComsStartGameMessage(unsigned int currentPlayerId, 00024 bool buyWeapons) : 00025 ComsMessage("ComsStartGameMessage"), 00026 currentPlayerId_(currentPlayerId), 00027 buyWeapons_(buyWeapons) 00028 { 00029 } 00030 00031 ComsStartGameMessage::~ComsStartGameMessage() 00032 { 00033 } 00034 00035 bool ComsStartGameMessage::writeMessage(NetBuffer &buffer) 00036 { 00037 buffer.addToBuffer(currentPlayerId_); 00038 buffer.addToBuffer(buyWeapons_); 00039 return true; 00040 } 00041 00042 bool ComsStartGameMessage::readMessage(NetBufferReader &reader) 00043 { 00044 if (!reader.getFromBuffer(currentPlayerId_)) return false; 00045 if (!reader.getFromBuffer(buyWeapons_)) return false; 00046 return true; 00047 }
1.5.3