00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <coms/ComsPlayerStatusMessage.h> 00022 00023 ComsPlayerStatusMessage::ComsPlayerStatusMessage() : 00024 ComsMessage("ComsPlayerStatusMessage") 00025 { 00026 00027 } 00028 00029 ComsPlayerStatusMessage::~ComsPlayerStatusMessage() 00030 { 00031 00032 } 00033 00034 bool ComsPlayerStatusMessage::writeMessage(NetBuffer &buffer) 00035 { 00036 buffer.addToBuffer((unsigned int) waitingPlayers_.size()); 00037 std::list<unsigned int>::iterator itor; 00038 for (itor = waitingPlayers_.begin(); 00039 itor != waitingPlayers_.end(); 00040 itor++) 00041 { 00042 unsigned int player = *itor; 00043 buffer.addToBuffer(player); 00044 } 00045 return true; 00046 } 00047 00048 bool ComsPlayerStatusMessage::readMessage(NetBufferReader &reader) 00049 { 00050 waitingPlayers_.clear(); 00051 unsigned int size = 0; 00052 if (!reader.getFromBuffer(size)) return false; 00053 for (unsigned int i=0; i<size; i++) 00054 { 00055 unsigned int player = 0; 00056 if (!reader.getFromBuffer(player)) return false; 00057 waitingPlayers_.push_back(player); 00058 } 00059 00060 return true; 00061 } 00062 00063 bool ComsPlayerStatusMessage::playerWaiting(unsigned int playerId) 00064 { 00065 std::list<unsigned int>::iterator itor; 00066 for (itor = waitingPlayers_.begin(); 00067 itor != waitingPlayers_.end(); 00068 itor++) 00069 { 00070 unsigned int player = *itor; 00071 if (player == playerId) return true; 00072 } 00073 return false; 00074 }
1.5.3