ComsPlayerReadyMessage.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #include <coms/ComsPlayerReadyMessage.h>
00023 
00024 ComsPlayerReadyMessage::ComsPlayerReadyMessage(unsigned int playerId) :
00025         ComsMessage("ComsPlayerReadyMessage"), playerId_(playerId)
00026 {
00027 }
00028 
00029 ComsPlayerReadyMessage::~ComsPlayerReadyMessage()
00030 {
00031 }
00032 
00033 bool ComsPlayerReadyMessage::writeMessage(NetBuffer &buffer)
00034 {
00035         buffer.addToBuffer(playerId_);
00036         return true;
00037 }
00038 
00039 bool ComsPlayerReadyMessage::readMessage(NetBufferReader &reader)
00040 {
00041         if (!reader.getFromBuffer(playerId_)) return false;
00042         return true;
00043 }

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