00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #include <coms/ComsPlayerReadyMessage.h> 00023 00024 ComsPlayerReadyMessage::ComsPlayerReadyMessage(unsigned int playerId) : 00025 ComsMessage("ComsPlayerReadyMessage"), playerId_(playerId) 00026 { 00027 } 00028 00029 ComsPlayerReadyMessage::~ComsPlayerReadyMessage() 00030 { 00031 } 00032 00033 bool ComsPlayerReadyMessage::writeMessage(NetBuffer &buffer) 00034 { 00035 buffer.addToBuffer(playerId_); 00036 return true; 00037 } 00038 00039 bool ComsPlayerReadyMessage::readMessage(NetBufferReader &reader) 00040 { 00041 if (!reader.getFromBuffer(playerId_)) return false; 00042 return true; 00043 }
1.5.3