ComsPlayMovesMessage.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <coms/ComsPlayMovesMessage.h>
00022 
00023 ComsPlayMovesMessage::ComsPlayMovesMessage() :
00024         ComsMessage("ComsPlayMovesMessage"),
00025         playerState_(true, true)
00026 {
00027 }
00028 
00029 ComsPlayMovesMessage::~ComsPlayMovesMessage()
00030 {
00031 }
00032 
00033 bool ComsPlayMovesMessage::writeMessage(NetBuffer &buffer)
00034 {
00035         if (!playerState_.writeMessage(buffer)) return false;
00036 
00037         int size = (int) moves_.size();
00038         buffer.addToBuffer(size);
00039 
00040         std::map<unsigned int, ComsPlayedMoveMessage *>::iterator itor;
00041         for (itor = moves_.begin();
00042                 itor != moves_.end();
00043                 itor++)
00044         {
00045                 unsigned int playerId = (*itor).first;
00046                 ComsPlayedMoveMessage *message = (*itor).second;
00047 
00048                 buffer.addToBuffer(playerId);
00049                 if (!message->writeMessage(buffer)) return false;
00050         }
00051         buffer.addToBuffer(seed_);
00052         return true;
00053 }
00054 
00055 bool ComsPlayMovesMessage::readMessage(NetBufferReader &reader)
00056 {
00057         if (!playerState_.readMessage(reader)) return false;
00058 
00059         int size = 0;
00060         if (!reader.getFromBuffer(size)) return false;
00061 
00062         for (int s=0; s<size; s++)
00063         {
00064                 ComsPlayedMoveMessage *message = new ComsPlayedMoveMessage();
00065                 unsigned int playerId = 0;
00066 
00067                 if (!reader.getFromBuffer(playerId)) return false;
00068                 if (!message->readMessage(reader)) return false;
00069 
00070                 moves_[playerId] = message;
00071         }
00072         if (!reader.getFromBuffer(seed_)) return false;
00073         return true;
00074 }

Generated on Mon Feb 16 15:14:49 2009 for Scorched3D by  doxygen 1.5.3