00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _comsNewGameMessage_h 00022 #define _comsNewGameMessage_h 00023 00024 #include <coms/ComsMessage.h> 00025 #include <coms/ComsLevelMessage.h> 00026 #include <coms/ComsPlayerStateMessage.h> 00027 00028 class ComsNewGameMessage : public ComsMessage 00029 { 00030 public: 00031 ComsNewGameMessage(); 00032 virtual ~ComsNewGameMessage(); 00033 00034 ComsLevelMessage &getLevelMessage() { return levelMessage_; } 00035 bool parsePlayerStateMessage(); 00036 void addGameState(); 00037 00038 // Inherited from ComsMessage 00039 virtual bool writeMessage(NetBuffer &buffer); 00040 virtual bool readMessage(NetBufferReader &reader); 00041 00042 protected: 00043 ComsLevelMessage levelMessage_; 00044 NetBuffer playerStateMessage_; 00045 bool gameStateEnclosed_; 00046 00047 private: 00048 ComsNewGameMessage(const ComsNewGameMessage &); 00049 const ComsNewGameMessage & operator=(const ComsNewGameMessage &); 00050 00051 }; 00052 00053 #endif // _comsNewGameMessage_h
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