ComsNewGameMessage.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _comsNewGameMessage_h
00022 #define _comsNewGameMessage_h
00023 
00024 #include <coms/ComsMessage.h>
00025 #include <coms/ComsLevelMessage.h>
00026 #include <coms/ComsPlayerStateMessage.h>
00027 
00028 class ComsNewGameMessage : public ComsMessage
00029 {
00030 public:
00031         ComsNewGameMessage();
00032         virtual ~ComsNewGameMessage();
00033 
00034         ComsLevelMessage &getLevelMessage() { return levelMessage_; }
00035         bool parsePlayerStateMessage();
00036         void addGameState();
00037 
00038         // Inherited from ComsMessage
00039         virtual bool writeMessage(NetBuffer &buffer);
00040         virtual bool readMessage(NetBufferReader &reader);
00041 
00042 protected:
00043         ComsLevelMessage levelMessage_;
00044         NetBuffer playerStateMessage_;
00045         bool gameStateEnclosed_;
00046 
00047 private:
00048         ComsNewGameMessage(const ComsNewGameMessage &);
00049         const ComsNewGameMessage & operator=(const ComsNewGameMessage &);
00050 
00051 };
00052 
00053 #endif // _comsNewGameMessage_h

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