ComsMessageSender.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _comsMessageSender_h
00022 #define _comsMessageSender_h
00023 
00024 #include <list>
00025 #include <coms/ComsMessage.h>
00026 #include <net/NetInterfaceFlags.h>
00027 
00028 class ComsMessageSender
00029 {
00030 public:
00031         static bool sendToServer(
00032                 ComsMessage &message, unsigned int flags = 0);
00033         static bool sendToSingleClient(
00034                 ComsMessage &message, unsigned int destination, unsigned int flags = 0);
00035         static bool sendToMultipleClients(
00036                 ComsMessage &message, std::list<unsigned int> destinations, unsigned int flags = 0);
00037         static bool sendToAllPlayingClients(
00038                 ComsMessage &message, unsigned int flags = 0);
00039         static bool sendToAllConnectedClients(
00040                 ComsMessage &message, unsigned int flags = 0);
00041 
00042 protected:
00043 
00044         static bool formMessage(
00045                 ComsMessage &message);
00046 
00047 private:
00048         ComsMessageSender();
00049         virtual ~ComsMessageSender();
00050 
00051 };
00052 
00053 #endif // _comsMessageSender_h
00054 

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