00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ComsMessageHandlerh_INCLUDE__) 00022 #define __INCLUDE_ComsMessageHandlerh_INCLUDE__ 00023 00024 #include <net/NetMessageHandler.h> 00025 #include <map> 00026 00027 class ComsMessageConnectionHandlerI 00028 { 00029 public: 00030 virtual ~ComsMessageConnectionHandlerI(); 00031 00032 virtual void clientConnected(NetMessage &message) = 0; 00033 virtual void clientDisconnected(NetMessage &message) = 0; 00034 virtual void clientError(NetMessage &message, 00035 const char *errorString) = 0; 00036 00037 virtual void messageRecv(unsigned int destinationId) = 0; 00038 virtual void messageSent(unsigned int destinationId) = 0; 00039 }; 00040 00041 class ComsMessageHandlerI 00042 { 00043 public: 00044 virtual ~ComsMessageHandlerI(); 00045 00046 virtual bool processMessage( 00047 NetMessage &message, 00048 const char *messageType, 00049 NetBufferReader &reader) = 0; 00050 }; 00051 00052 class ComsMessageHandlerSentI 00053 { 00054 public: 00055 virtual ~ComsMessageHandlerSentI(); 00056 00057 virtual bool processSentMessage( 00058 unsigned int id, 00059 const char *message, 00060 NetBufferReader &reader) = 0; 00061 }; 00062 00063 class ComsMessageHandler : public NetMessageHandlerI 00064 { 00065 public: 00066 ComsMessageHandler(const char *instanceName = ""); 00067 virtual ~ComsMessageHandler(); 00068 00069 // Used to add a handler for a specific message type 00070 void setConnectionHandler( 00071 ComsMessageConnectionHandlerI *handler); 00072 void addHandler(const char *messageType, 00073 ComsMessageHandlerI *handler); 00074 void addSentHandler(const char *messageType, 00075 ComsMessageHandlerSentI *handler); 00076 00077 // Inherited from NetMessageHandlerI 00078 virtual void processMessage(NetMessage &message); 00079 00080 bool &getMessageLogging() { return comsMessageLogging_; } 00081 00082 protected: 00083 std::string instanceName_; 00084 std::map<std::string, ComsMessageHandlerI *> recvHandlerMap_; 00085 std::map<std::string, ComsMessageHandlerSentI *> sentHandlerMap_; 00086 ComsMessageConnectionHandlerI *connectionHandler_; 00087 00088 bool comsMessageLogging_; 00089 void processReceiveMessage(NetMessage &message); 00090 void processSentMessage(NetMessage &message); 00091 00092 }; 00093 00094 #endif
1.5.3