ComsGameStateMessage.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <coms/ComsGameStateMessage.h>
00022 #ifndef S3D_SERVER
00023         #include <client/ScorchedClient.h>
00024 #endif
00025 #include <server/ScorchedServer.h>
00026 #include <common/OptionsTransient.h>
00027 
00028 ComsGameStateMessage::ComsGameStateMessage() :
00029         ComsMessage("ComsGameStateMessage")
00030 {
00031 }
00032 
00033 ComsGameStateMessage::~ComsGameStateMessage()
00034 {
00035 }
00036 
00037 bool ComsGameStateMessage::writeMessage(NetBuffer &buffer)
00038 {
00039         if (!ScorchedServer::instance()->getOptionsTransient().
00040                 writeToBuffer(buffer)) return false;
00041         return true;
00042 }
00043 
00044 bool ComsGameStateMessage::readMessage(NetBufferReader &reader)
00045 {
00046 #ifndef S3D_SERVER
00047         if (!ScorchedClient::instance()->getOptionsTransient().
00048                 readFromBuffer(reader)) return false;
00049 #endif // #ifndef S3D_SERVER
00050         return true;
00051 }

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