ComsDefenseMessage.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_ComsDefenseMessageh_INCLUDE__)
00023 #define __INCLUDE_ComsDefenseMessageh_INCLUDE__
00024 
00025 #include <coms/ComsMessage.h>
00026 
00027 class ComsDefenseMessage : public ComsMessage
00028 {
00029 public:
00030         enum DefenseChange
00031         {
00032                 eNoChange,
00033                 eShieldUp,
00034                 eShieldDown,
00035                 eParachutesUp,
00036                 eParachutesDown,
00037                 eBatteryUse
00038         };
00039 
00040         ComsDefenseMessage();
00041         ComsDefenseMessage(unsigned int playerId,
00042                 DefenseChange change,
00043                 unsigned int infoId);
00044         virtual ~ComsDefenseMessage();
00045 
00046         void setPlayerId(unsigned int id) { playerId_ = id; }
00047         void setInfoId(unsigned int infoId) { infoId_ = infoId; }
00048         unsigned int getPlayerId() { return playerId_; }
00049         DefenseChange getChange() { return change_; }
00050         unsigned int getInfoId() { return infoId_; }
00051 
00052         // Inherited from ComsMessage
00053     virtual bool writeMessage(NetBuffer &buffer);
00054     virtual bool readMessage(NetBufferReader &reader);
00055 
00056 protected:
00057         unsigned int playerId_;
00058         unsigned int infoId_;
00059         DefenseChange change_;
00060 
00061 private:
00062         ComsDefenseMessage(const ComsDefenseMessage &);
00063         const ComsDefenseMessage & operator=(const ComsDefenseMessage &);
00064 };
00065 
00066 
00067 #endif

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