00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_ComsDefenseMessageh_INCLUDE__) 00023 #define __INCLUDE_ComsDefenseMessageh_INCLUDE__ 00024 00025 #include <coms/ComsMessage.h> 00026 00027 class ComsDefenseMessage : public ComsMessage 00028 { 00029 public: 00030 enum DefenseChange 00031 { 00032 eNoChange, 00033 eShieldUp, 00034 eShieldDown, 00035 eParachutesUp, 00036 eParachutesDown, 00037 eBatteryUse 00038 }; 00039 00040 ComsDefenseMessage(); 00041 ComsDefenseMessage(unsigned int playerId, 00042 DefenseChange change, 00043 unsigned int infoId); 00044 virtual ~ComsDefenseMessage(); 00045 00046 void setPlayerId(unsigned int id) { playerId_ = id; } 00047 void setInfoId(unsigned int infoId) { infoId_ = infoId; } 00048 unsigned int getPlayerId() { return playerId_; } 00049 DefenseChange getChange() { return change_; } 00050 unsigned int getInfoId() { return infoId_; } 00051 00052 // Inherited from ComsMessage 00053 virtual bool writeMessage(NetBuffer &buffer); 00054 virtual bool readMessage(NetBufferReader &reader); 00055 00056 protected: 00057 unsigned int playerId_; 00058 unsigned int infoId_; 00059 DefenseChange change_; 00060 00061 private: 00062 ComsDefenseMessage(const ComsDefenseMessage &); 00063 const ComsDefenseMessage & operator=(const ComsDefenseMessage &); 00064 }; 00065 00066 00067 #endif
1.5.3