ComsDefenseMessage.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #include <coms/ComsDefenseMessage.h>
00023 #include <weapons/AccessoryStore.h>
00024 
00025 ComsDefenseMessage::ComsDefenseMessage() :
00026         ComsMessage("ComsDefenseMessage"),
00027         playerId_(0),
00028         change_(eNoChange),
00029         infoId_(0)
00030 {
00031 }
00032 
00033 ComsDefenseMessage::ComsDefenseMessage(unsigned int playerId,
00034                                                                            DefenseChange change,
00035                                                                            unsigned int infoId) :
00036         ComsMessage("ComsDefenseMessage"),
00037         playerId_(playerId),
00038         change_(change), 
00039         infoId_(infoId)
00040 {
00041 }
00042 
00043 ComsDefenseMessage::~ComsDefenseMessage()
00044 {
00045 }
00046 
00047 bool ComsDefenseMessage::writeMessage(NetBuffer &buffer)
00048 {
00049         buffer.addToBuffer(playerId_);
00050         buffer.addToBuffer((int) change_);
00051         buffer.addToBuffer(infoId_);
00052         return true;
00053 }
00054 
00055 bool ComsDefenseMessage::readMessage(NetBufferReader &reader)
00056 {
00057         if (!reader.getFromBuffer(playerId_)) return false;
00058         int c = 0;
00059         if (!reader.getFromBuffer(c)) return false;
00060         change_ = (DefenseChange) c;
00061         if (!reader.getFromBuffer(infoId_)) return false;
00062         return true;
00063 }

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