ComsConnectAcceptMessage.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _comsConnectAcceptMessage_h
00022 #define _comsConnectAcceptMessage_h
00023 
00024 #include <coms/ComsMessage.h>
00025 
00026 class ComsConnectAcceptMessage : public ComsMessage
00027 {
00028 public:
00029         ComsConnectAcceptMessage(unsigned int destinationId = 0,
00030                 const char *serverName = "",
00031                 const char *publishAddress = "",
00032                 const char *uniqueId = "");
00033         virtual ~ComsConnectAcceptMessage();
00034 
00035         unsigned int getDestinationId() { return destinationId_; }
00036         const char *getServerName() { return serverName_.c_str(); }
00037         const char *getPublishAddress() { return publishAddress_.c_str(); }
00038         const char *getUniqueId() { return uniqueId_.c_str(); }
00039         NetBuffer &getServerPng() { return serverPng_; }
00040 
00041         // Inherited from ComsMessage
00042     virtual bool writeMessage(NetBuffer &buffer);
00043     virtual bool readMessage(NetBufferReader &reader);
00044 
00045 protected:
00046         unsigned int destinationId_;
00047         std::string serverName_;
00048         std::string publishAddress_;
00049         std::string uniqueId_;
00050         NetBuffer serverPng_;
00051 
00052 private:
00053         ComsConnectAcceptMessage(const ComsConnectAcceptMessage &);
00054         const ComsConnectAcceptMessage & operator=(const ComsConnectAcceptMessage &);
00055 
00056 };
00057 
00058 #endif // _comsConnectAcceptMessage_h
00059 

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