ComsChannelTextMessage.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ComsChannelTextMessageh_INCLUDE__)
00022 #define __INCLUDE_ComsChannelTextMessageh_INCLUDE__
00023 
00024 #include <coms/ComsMessage.h>
00025 #include <common/ChannelText.h>
00026 #include <list>
00027 
00028 class ComsChannelTextMessage : public ComsMessage
00029 {
00030 public:
00031         ComsChannelTextMessage();
00032         ComsChannelTextMessage(ChannelText &text);
00033         virtual ~ComsChannelTextMessage();
00034 
00035         std::list<unsigned int> &getIds() { return ids_; }
00036         ChannelText &getChannelText() { return channelText_; }
00037 
00038         // Inherited from ComsMessage
00039     virtual bool writeMessage(NetBuffer &buffer);
00040     virtual bool readMessage(NetBufferReader &reader);
00041 
00042 protected:
00043         std::list<unsigned int> ids_;
00044         ChannelText channelText_;
00045 
00046 private:
00047         ComsChannelTextMessage(const ComsChannelTextMessage &);
00048         const ComsChannelTextMessage & operator=(const ComsChannelTextMessage &);
00049 
00050 };
00051 
00052 #endif

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